PRE-PRODUCTION - WEEK 1-4
Team Assignment & Pitching Process
We didn’t get our theme or team assignments until the end of week 2, so we quickly set up a Discord and sorted out initial roles. To help get the team on track during that hectic first week, I took on more of a production role.
One of my first suggestions was to open up pitches to anyone on the team who had an idea. After about a week and a half, we held an anonymous Google Form vote where everyone ranked their top 10, with #1 worth 10 points and #10 worth 1. That way everyone’s voice was heard, and we’d end up on a project the whole team actually wanted to make.
The clear winner was Maggie’s pitch, which combined two of the team’s favorite ideas: Drew’s Sad Man, about a depressed NPC who’s a burden on the player but essential to finishing the game, and Maggie’s own Rock, about a talking rock found on a mountain climb. Her combined pitch:
“The Sad Man IS the Rock.” An adventurer climbing a fantastical mountain finds a talking rock and can choose to bring it along or leave it. As it opens up, the player learns its brother died at the top of the mountain they’d dreamed of climbing together, and eventually the rock reveals it was a person all along, a metaphor for being stuck in apathy after a loss.
Design pillar: a puzzle platformer where you have to reach the top.
My two pitches, shown on the right, landed in the middle of the pack. Looking back, both were pretty derivative, one of Pokémon and one of The Oregon Trail.
From here, I shifted to the writing team as 1 of 3 writers, with Maggie and Jacq. We also named a producer for each discipline, Ben for programming, Katie for art, and Noah for writing, so decisions could actually get made instead of going back and forth. With that in place, we started asking the big questions: Who is our main character? Who is our rock? Why are they a rock? What kind of world is this?