Bradley Foster | Game Design & Narrative Writing Portfolio

About me

I've been writing in and out of video games for pleasure since I was 13. My earliest memory of my game development journey was writing character sheets for my various Skyrim playthroughs and attempting--unsuccessfully--to create mods for Skyrim and Hearts of Iron IV. Despite these road blocks, I knew I had a love for game development and because of that I persued a BA in Game Studies with a minor in writing and history.

My focus area in game development is in writing and design, but I have programming experience and dabble a little into pixel art when I have to. My current engine of choice as of now is Godot and am working on turn based isometric RPG in it. On the side I also dabble in creative writing and write short stories on how ever I am feeling and an drafting up a manuscript based in a fantasy world I'm crafting that is heavily inspired on ancient Mesopotamia.  

Highlights

Presto - The Board Game

Presto - The Board Game is a physical card game me and a classmate designed in our Introduction to Game Design course while at the University of Delaware. It was created based on a Pixar short film, Presto (2008) with the goal of to "Capture the theme and the feeling of the animated short" and only 2-3 weeks to do so.

CISC204: Introduction to Game Development - Projects Overview

This is a complilation of 5 different projects I worked on (3 solo, 2 in teams) through a semester while taking Introduction to Game Development at the University of Delaware. In it, we went over the basics of Godot programming, implimenting: Typewriting effects, a rudementary character creator, interactables, and NPC implementation.  

Project Name

This is a 1-3 sentence desription of my project. I worked on this project for X amount of days. It is an X set in an X and I developed these skills while working on it.  

Video Games

CISC204: Introduction to Game Development - Projects Overview

This is a complilation of 5 different projects I worked on (3 solo, 2 in teams) through a semester while taking Introduction to Game Development at the University of Delaware. In it, we went over the basics of Godot programming, implimenting: Typewriting effects, a rudementary character creator, interactables, and NPC implementation.  

Chaos of Valanium (Working Title) - Personal Project/ Dev Logs

This is a 1-3 sentence desription of my project. I worked on this project for X amount of days. It is an X set in an X and I developed these skills while working on it.  

Writing

Project Name

This is a 1-3 sentence desription of my project. I worked on this project for X amount of days. It is an X set in an X and I developed these skills while working on it.  

Project Name

This is a 1-3 sentence desription of my project. I worked on this project for X amount of days. It is an X set in an X and I developed these skills while working on it.  

Project Name

This is a 1-3 sentence desription of my project. I worked on this project for X amount of days. It is an X set in an X and I developed these skills while working on it.  

Board Games

Presto - The Board Game

Presto - The Board Game is a physical card game me and a classmate designed in our Introduction to Game Design course while at the University of Delaware. It was created based on a Pixar short film, Presto (2008) with the goal of to "Capture the theme and the feeling of the animated short" and only 2-3 weeks to do so.

The Backyard Bug Hunt

This is a 1-3 sentence desription of my project. I worked on this project for X amount of days. It is an X set in an X and I developed these skills while working on it.  

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