Game & Narrative Designer
I've been writing since I was 13. My earliest memories of game development are writing character sheets for my Skyrim playthroughs and trying, unsuccessfully, to mod Skyrim and Hearts of Iron IV. Those mods never really worked, but they taught me that what I loved most was building the stories and systems behind a world. All of that eventually led me to a BA in Game Studies with minors in writing and history, which I'll be finishing next spring.
Because of my love for history, I tend to blend real-world history into fiction, and I love making interactive worlds for players to engage with. My primary focus is writing and narrative design, but I also program in Python, C, and GDScript, with Godot as my engine of choice. I make my own pixel art for my projects as well.
Right now, I'm building a fantasy world based on ancient Mesopotamia that asks: what if the rulers of the ancient city-states were living gods? I'm exploring it through a turn-based isometric RPG and a full-length manuscript.
After graduating in spring 2027, I'm looking for roles in narrative and game design. Take a look at my work below.

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