Project Overview
This was a 4-week project I did with a classmate for my Introduction to Game Design course at the University of Delaware. Each team was assigned a campus club to base their game on—for us, it was the Entomology Club—and tasked with making a transformative game from scratch. After scrapping a rough first version based on the board game Parks, we landed on The Backyard Bug Hunt, a 2–4 player board game where you play as a kid at the end of summer trying to collect more bugs than your friends before the day ends. Our goal was to change how players see bugs by showing them in a fun and peaceful light, while sharing fun facts about the bugs we run into every day.
My Contribution
- Wrote and formatted the rule book, including the story that sets up the end-of-summer bug hunt.
- Designed the game board, a neighborhood on Hunt Drive where the street acts as an express lane across the board.
- Created the time tracker, splitting the day into morning, afternoon, and evening, where players have to head home before each phase ends or lose half their bugs.













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